Venue planning guide

How much space does a crazy golf course need?

Short answer: plan on about 35 m² per hole, walkways included, within a range of 25–50 m². A 9-hole indoor course needs about 315 m². Here's the table, where the numbers come from, and the things that eat space you didn't plan for.

Floor area for an indoor crazy golf course, including walkways
HolesCompactTypicalRoomyTypical in ft²e.g. a unit of
6150 m²210 m²300 m²2,260 ft²18 × 12 m
9225 m²315 m²450 m²3,390 ft²22 × 15 m
12300 m²420 m²600 m²4,520 ft²26 × 17 m
18450 m²630 m²900 m²6,780 ft²31 × 21 m

“Compact”, “typical” and “roomy” are 25, 35 and 50 m² per hole. They cover the holes plus the walkways around them, not the bar, toilets, ticket desk or queue. The unit sizes are just one shape that area comes in; long, thin buildings work too.

Why a hole needs more floor than it looks

The playing surface of a crazy golf hole is small. A straight hole with a windmill is little more than a lane a metre wide and six or seven long. What takes the space is everything around it: a rail on each side, room for players to stand and wait, and a walkway so the next group can get past without stepping over someone's putt.

Here are the starter holes from the game, measured the way the venue planner places them:

The starter holes: playing area and tallest part
HoleParPlaying areaTallest part
Seaside Warm-up21 × 5 m (5 m² of lane)0.1 m
Windmill Lane31 × 6 m (6 m² of lane)2.1 m
Loop the Loop31 × 6 m (6 m² of lane)0.5 m
Plank Walk34 × 3 m (6 m² of lane)0.3 m
Jungle Jump31 × 6 m (6 m² of lane)0.12 m
Neon Spinner31 × 5 m (5 m² of lane)0.35 m
Split Decision33 × 5 m (10 m² of lane)0.1 m
Up and Over31 × 6 m (6 m² of lane)0.17 m
Dogleg Finale43 × 6 m (8 m² of lane)0.12 m

A straight hole's lane is only 5–6 m², but once you add a walkway of at least 1.2 m down one side and around the tee and cup, it takes 20–25 m². Doglegs and holes with a bridge or split path spread wider, which is why the typical figure is 35 m² and themed holes with big scenery push towards 50 m².

Walkways and the step-free route

Walkways are where courses quietly lose holes. Two holes side by side need a walkway between them, and it's easy to draw that walkway at 80 cm on paper and discover it at the fit-out.

Ceiling height

Players need about 2.4 m clear to swing a putter without catching a light or a beam. Obstacles need their own headroom on top: the planner allows 0.3 m above the tallest part of each hole. A classic windmill stands 2.1 m, so a hole with one needs at least 2.4 m. A loop is only 0.5 m tall, so stunt holes rarely set the ceiling; windmills, lighthouses and big scenery do.

Most industrial units have 5 m or more under the haunch, which is plenty. Basements, shop units and old pubs are where you have to check: a ceiling right at the 2.4 m minimum suits a neon course of low holes, but leaves nothing to spare for tall scenery.

The space around the course

The table is the course only. A venue also needs:

As a rough rule, allow another 30–50% of the course area for all of that in a bar-led venue, and less in a family attraction without a bar.

Flow: why the order of holes matters

Players should never wonder where the next tee is. Keep each cup within about 8 m of the next hole's tee, and number the holes so the route snakes round the building without crossing itself. A course that crosses itself needs wider walkways and still feels crowded.

Check your own building. Draw the outline to scale (or start from a warehouse template), drop in holes, and the planner measures walkways, headroom, flow and fire exits as you go. Designing is free.

Plan my site

Rules of thumb for early planning, not a building-regulations, fire-safety or accessibility compliance check. Get a fire risk assessment and building control advice before you build.